Personal Environmental Realistic Integration System
One of the most advanced projects of mine to date
Taking inspiration from AAA gaming studios, as well as solo VR developers, the PERI System is meant to represent real world people, based solely off of basic input like head and hand positioning. This data is then scaled to match any possible character, which then in turn can control either VR characters or real world applications like robotic systems.
Making use of a calibration process, the PERI System first determines the players height, after which it uses upwards of three different poses to get data for the users arm length, shoulder length, torso size, hip width, neck length, etc.
Making use of C#, the PERI System incorporates a variety of subsystems, allowing for a completely module system, with each controlling an essential part of the PERI System. Shown here Is the main code for the system, connecting all system ranging from input to physics.